About My Work
In high school, I started working on 3D modeling as a hobby. As time passed, I became more and more interested creating 3D and 2D assets for games. Recently, I have been studying animation and making stop motions to further develop my skills in this field.
Art has been a significant part of my life for as long as I can remember. It has shaped perspective and allowed me to express myself in ways that words cannot. Although I am just starting out on my journey, I am excited to see where it takes me and the impact it will have on my life.
Skills
The programs that I am fluent at using are Maya, Blender, Aseprite, Photoshop, and Unity. I also have experience with Adobe premiere, Adobe Illustrator, snapdragon, and lightroom.
Aseprite
pixel art software
I started doing pixel art about 3 years ago when a friend and I decided to enter a game jam where we had 2 weeks to make a game that was about the prompt that was given. Since then, I have used it to make 2d game assets and backgrounds for games
Maya
3D modeling software
I started using maya for college because it was the industry standard, but I originally started out in 3d art with blender. As I used maya more it's now the primary program that I use when working.
Dragon Frame
Stop motion editing software
I started doing Stop Motion during the last year of college and I made this as a piece for my exit portfolio to try something new and expand what media I was able to use in my work. After I made this, I fell in love with doing Stop Motion and will continue to add it into my work!
PhotoShop
Editing/drawing software
I started out my creative journey on photoshop drawing with my mouse and its where I got good at sketching, and I slowly progressed into full color drawings. This is a piece I made for a game idea that I had. His name is Ragnir and he is a nomad that lives out in the woods. He used to be a secret service agent but since he's retired, he has been living a survivalist lifestyle on his own. The game idea that I had was for a fighting game where everyone in the fighting competition is competing to become the world's deadliest agent for a top-secret mission for a unknown organization
FlipAClip
Simple 2d animation software
This was a piece that I made before I started doing any sort of character animation and was the start to making a fluid walk cycle. I made this just from a random idea and to also figure out how to make a seamless walk Cycle. It also served as inspiration for making Project Sylvanus
Maya
3D Modeling/animation software
This walk Cycle was made shortly after I Made the spacewalk cycle above. I made this fairly quickly since I had the previous experience from making a 2d cycle first and already had a good understanding of how a human stride looks and where your head rise, and fall should be. I tried to challenge myself a little and go with a beefier model and make it have a chunkier more bouncy walk.